After a brief demonstration of how each block of programming works, we explained the task they had to complete, and then the children began to create tangible programs. We started the workshop with the children, introducing them to the 'TaPrEC+mBot' environment and explaining how to create a tangible program. The teachers suggested using only the following programming blocks: FORWARD, BACKWARD, TURN LEFT, TURN RIGHT. In this way, the teachers collaborated in the planning of the activities that were developed in the workshops with the children. We conducted pilot workshops with preschool teachers so that they could have their own experience with the 'TaPrEC+mBot'. ![]() At the end of the activity, the system displays the “ grand finale”, a compilation of photos taken by the participants during the session, to the sound of the theme music and animation elements. The animation sequence of the digital music scene is chosen among all the children who select a toy connected to each part of the music, a bird, a boat, a castle, a sun or an airplane, among others, and present it to the computer camera. ![]() Participants choose avatars to represent them in the scenarios, being able to report their emotions to friends and the system with the help of emoticons. ![]() In the system, children use homemade toys, enriched with QR codes to interact with each other in animated scenarios based on images from the song Aquarela ( Vinícius de Moraes, Toquinho, Guido Morra and Maurizio Fabrizio, 1983). The Aquarela Virtual system was used in parallel with a video conferencing tool in which children were able to talk to each other and to the researchers remotely supporting the experiment, while two researchers were present on site.
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